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GAMEPLAY ANIMATION 

48-Hour Creature Animation Challenge: Fox vs Eagle

Lately, I’ve been focusing on creature animation to sharpen my skills, and I wanted to push myself a bit further.

So I gave myself a 48-hour challenge: Create a realistic creature shot from scratch. From reference gathering to polish, everything was done in about 48 hours.

This version isn’t fully final yet — I still see areas for improvement and plan to keep refining it. But I thought it’d be a good time to share the progress so far.

The shot features a fox sprinting through the wild, suddenly dodging an eagle’s attack mid-run. It tumbles from the evasive move, regains balance, and bolts off again.

BatSnipaer_Idle Animation

This is a quick idle animation I created for a character I imagined as alert and perceptive—always aware of her surroundings and ready to react.

Jokull_Idle Animation

This one’s a quick idle animation I made for Jokull—a heavy, battle-hardened warrior type. I wanted his movement to feel grounded and composed, with a strong, steady presence.

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